Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Dec 03, 2005, 12:33 AM // 00:33   #21
Frost Gate Guardian
 
Join Date: Oct 2005
Guild: Paper Airplane Pilotz
Advertisement

Disable Ads
Default

AHHHHHHHH, I hate wasting my time reading through 2 pages of crap. Taffy, you should seriously specify what your talking about in the first post before you get a bunch of people like this in here. Ok, lets examine. The warriors "spike" consists basically of Eviscerate followed by an Executioners Strike. By itself it causes a decent amount of damage but when coupled with other high damage skills going off after the deepwound is what makes the deepwound condition dangerous. It is not necessarily overly difficult to build up adrenaline, tab through targets while building adrenaline, and pick one when he's ready. It's all a matter of not being single minded and being aware of your surroundings. THAT is the reason for the lack of good warrior callers. Because alot of bad and even mediocre players have tunnel vision and it's hard for them to break out of that habit. Also, there is IWAY corrupting most of the up and coming warriors. Regardless there isn't much of a point in complaining about a lack of good players, I mean no crap there is a lack of good players in halls lately. Build a friends list, gg.
Sephir Demange is offline   Reply With Quote
Old Dec 03, 2005, 02:02 AM // 02:02   #22
Lion's Arch Merchant
 
nohooiam's Avatar
 
Join Date: Apr 2005
Guild: Forsaken Sanctuary
Profession: Mo/Me
Default

calling with a warrior's a tricky thing, since adren needs to be built up before a spike. the caller needs to focus on building up adren and calling targets all while keeping an eye on the overall battle for priority targets.

the warrior imo is the most difficult to master in terms of spike calling, since it involves more than just letting spike skills recharge.
nohooiam is offline   Reply With Quote
Old Dec 03, 2005, 03:20 AM // 03:20   #23
Forge Runner
 
Join Date: Feb 2005
Default

Observative warrior are rare, and also hard.

One can enter the comp arena and find him/herself teamed with 3 people that is casters, these casters often are observent enough to rezz and follow call. While when one team with 3 warriors, it was completely opposite. I do not know how long these people been playing, but more than 80% of warriors I met are just like the ones in the comp arena.

It is alot harder to be observative as warriors as your range of sight are not the whole field. In order to watch the whole field, you need to look all around you 360 degree. While as a ranged person, you can watch the whole field from the back line. Ranger got the easiest time to watch the field while still being effective due to flatbow and longbow.
Vermilion Okeanos is offline   Reply With Quote
Old Dec 03, 2005, 11:25 AM // 11:25   #24
Wilds Pathfinder
 
Join Date: Sep 2005
Profession: N/Me
Default

hmm ok since only 2 posters even heard of adrenaline spike I guess im asking too much of ppl in tombs to do it.

I think im gonna need to go back to playing warrior again, been months since i played warriors tho lol

CA here I come, watch out for me
tafy69 is offline   Reply With Quote
Old Dec 03, 2005, 01:47 PM // 13:47   #25
Wilds Pathfinder
 
Ventius Hozza's Avatar
 
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
Default

I know what adrenaline spike is, but most warriors CAN call but are too afraid to do it for another 7 men. It is quite embarrassing when 7 people go "youre rubbish @ calling you n00bz0rzzzzZ^"
Ventius Hozza is offline   Reply With Quote
Old Dec 04, 2005, 01:17 AM // 01:17   #26
Forge Runner
 
Join Date: Apr 2005
Profession: Mo/Me
Default

Quote:
Originally Posted by tafy69
hmm ok since only 2 posters even heard of adrenaline spike I guess im asking too much of ppl in tombs to do it.
You also seem to be missing the point that even if there are good players who know how to spike with Warriors, chances are they will not be playing Warrior anyhow. Chances are they will be winning with Ranger or Ele spikes instead - since Warrior spikes suck compared to those; even with a great caller.

Why would you insist on using a less effective method of spiking (Warrior spiking)? Doing so is like you are pre-determined to not do as well as possible in Tombs. It is illogical IMO.
Navaros is offline   Reply With Quote
Old Dec 04, 2005, 12:11 PM // 12:11   #27
Wilds Pathfinder
 
Join Date: Sep 2005
Profession: N/Me
Default

Quote:
Originally Posted by Navaros
You also seem to be missing the point that even if there are good players who know how to spike with Warriors, chances are they will not be playing Warrior anyhow. Chances are they will be winning with Ranger or Ele spikes instead - since Warrior spikes suck compared to those; even with a great caller.

Why would you insist on using a less effective method of spiking (Warrior spiking)? Doing so is like you are pre-determined to not do as well as possible in Tombs. It is illogical IMO.
You really think my team is made up of 5 warriors who spike 1 target?

Name another class that gives out extreme dps and can spike when required, no? thought so
tafy69 is offline   Reply With Quote
Old Dec 04, 2005, 12:27 PM // 12:27   #28
Frost Gate Guardian
 
Join Date: Apr 2005
Location: London UK
Guild: Falling Into Infinity [oo]
Profession: Mo/Me
Default

the concept of calling for a spike is defined by the following;

Build up adrenaline on a soft target (i.e.Mesmer/Monk/Ele/Necro)
while you are doing so, inform team mates via voice comm, that you are building adrenaline and get ready for a spike (you SAY you are getting ready for a spike).

Target Priorities
While you are building up adrenaline you also have to listen for what other team mates tell youi.e. annoying mesmer with blackout or a life bonder is present in their team, you can ask what number these guys are so while you are building up adrenaline you can have priority targets to switch to for the spike.

The Actual Spike
The actual spike consists of informing team mates that you are going to spike and counting down, for the warrior to call the spike, he must have full adrenaline and must say "NEW TARGET" over voice comm, and cntrl + click that target in game, all others assisting in the spike must press t and not do anything else, yet.
The warrior starts counting down, 3....2....1....(the imaginary 0 or the "SPIKE")
the spike should hit ON the imaginary 0...(or the "SPIKE")

for e.g.for an air ele uses the lightning orb (with no fast cast staff or offhand) he must start at '2' in the spike to be able to hit on time, the warrior's eviscerate must hit 0.5 or 0 and must use his combo (prob with tigers fury up for spike effect). Evisc + exec + penetrating etc.

and thats the jist of it.
the reason why there is lack of good warriors calling is
A) there arnt many people willing to take the responsibility of this role
B) to play a good warrior is made out to be one of the hardest jobs, it isnt when compared to a multi targetting shutdown mesmer (although this role doesnt have to call for spike ^^)
C) Good general players prefer to play other classes i.e. mesmers/necros/monks as these are 'supposed' to be harder to find
D) IWAY
E) IWAY


and there you have it
Crimson Eyes is offline   Reply With Quote
Old Dec 04, 2005, 12:31 PM // 12:31   #29
Forge Runner
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Crimson Eyes
the reason why there is lack of good warriors calling is
A) there arnt many people willing to take the responsibility of this role
B) to play a good warrior is made out to be one of the hardest jobs, it isnt when compared to a multi targetting shutdown mesmer (although this role doesnt have to call for spike ^^)
C) Good general players prefer to play other classes i.e. mesmers/necros/monks as these are 'supposed' to be harder to find
D) IWAY
E) IWAY
I would like to add one more...
F) No microphone.
Vermilion Okeanos is offline   Reply With Quote
Old Dec 04, 2005, 01:18 PM // 13:18   #30
Jungle Guide
 
Snowman's Avatar
 
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
Default

personally I think the reason why there is such shortage of people who will call is because noone wants the responsability

Blaine hit the nail on the head when he said "someone needs to take charge"

this is all it takes.. a good leader... anyone who can look at the battle as a whole!.. and doesnt mind taking responsability... I say the leader of the team should be the only one that can call, or even draw on the map for that matter.

I've learnt that I cant rely on anyone to call, so I always insist that I do it... but the biggest problem is other people over calling me!.. that REALLY persists me off!

The skill of guildwars seems more and more to me an ability to monitor and track so many things at once.... your health, your energy.. you skills.. your opponents health, what skills they are using.. where you are on the battle field, what your monk is doing, what their monk is doing... to be able to call means you have to do all this and make split decisions on who is the best target to take out.

it really isnt a nice job
Snowman is offline   Reply With Quote
Old Dec 04, 2005, 02:32 PM // 14:32   #31
Krytan Explorer
 
Join Date: Sep 2005
Guild: Storm Bearers[SB]
Default

I've been calling spikes as a warrior for quite a while, and it's alot harder than spiking with other classes IMHO. Positioning and not giving away the target too early is something most warriors don't understand.
Xasew is offline   Reply With Quote
Old Dec 05, 2005, 03:35 PM // 15:35   #32
Academy Page
 
Join Date: Nov 2005
Default warriors shouldnt be asked to call

Warrior should never be caller. A non-monk ranged toon should be. The reasons are obvious. A warrior spends half his time maneuvering around body blocks and terrain to get to and keep on a target that is usually actively trying to avoid him. Also, the warrior has to manage more conditions, hexes, short range aoe etc as he maneuvers to that target. Expecting a warrior to call is selfish. A ranger or non-monk caster should do it. Simple as that.
draugr is offline   Reply With Quote
Old Dec 06, 2005, 12:48 AM // 00:48   #33
Academy Page
 
Adria Soulseeker's Avatar
 
Join Date: Jul 2005
Location: Washington St.
Guild: Final Fear (FeaR)
Profession: R/E
Default

Quote:
Originally Posted by tafy69
Definition of Caller/Spiker warrior:

To use vent to communicate with the team of when you charging you adrenaline, prepare the team for the next spike and then countdown and call a spike on a DIFFERENT target.
Ok, got it. Prepare the team for a spike.....

Quote:
Originally Posted by tafy69
I repeat im not talking about a spike team!
Or Not.....

Am I the only one here that is confused? I think you ARE talking about a coordinated TEAM SPIKE, at least, that is what I gathered from your first post. Dont get aggrivated with people who dont understand what you are talking about when you are contradicting your own posts!
Adria Soulseeker is offline   Reply With Quote
Old Dec 06, 2005, 12:51 AM // 00:51   #34
Grotto Attendant
 
derrtyboy69's Avatar
 
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
Default

Quote:
Originally Posted by draugr
Warrior should never be caller. A non-monk ranged toon should be. The reasons are obvious. A warrior spends half his time maneuvering around body blocks and terrain to get to and keep on a target that is usually actively trying to avoid him. Also, the warrior has to manage more conditions, hexes, short range aoe etc as he maneuvers to that target. Expecting a warrior to call is selfish. A ranger or non-monk caster should do it. Simple as that.
100% agreed, warrios have a much worse view of the batllefield than say a mesmer or ele. Also, theyre often needed to KD a relic runner, while the team takes out the monks and a warrior is incapable of calling.
derrtyboy69 is offline   Reply With Quote
Old Dec 06, 2005, 02:40 AM // 02:40   #35
Lion's Arch Merchant
 
Legendary Battousai's Avatar
 
Join Date: Jul 2005
Location: CA
Guild: [Ryuk]
Profession: W/A
Default

warriors can serve as a good distracter if you know how to use it - put the warrior in range of the other team, with the rest of your team behind him, let the monks heal him when the other team trys to kill the leroy jenkins and they exhausted their spike, giving you time to return the attack
Legendary Battousai is offline   Reply With Quote
Old Dec 06, 2005, 06:43 AM // 06:43   #36
Wilds Pathfinder
 
Vindexus's Avatar
 
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
Default

Quote:
Originally Posted by Navaros
You also seem to be missing the point that even if there are good players who know how to spike with Warriors, chances are they will not be playing Warrior anyhow. Chances are they will be winning with Ranger or Ele spikes instead - since Warrior spikes suck compared to those; even with a great caller.
Warriors have the best spike in the game.
Vindexus is offline   Reply With Quote
Old Dec 06, 2005, 07:10 AM // 07:10   #37
Wilds Pathfinder
 
Join Date: Sep 2005
Profession: N/Me
Default

Quote:
Originally Posted by Vindexus
Warriors have the best spike in the game.
Amen brother, now if only they learned how to use it properly...
tafy69 is offline   Reply With Quote
Old Dec 06, 2005, 03:53 PM // 15:53   #38
Frost Gate Guardian
 
Join Date: Oct 2005
Guild: Paper Airplane Pilotz
Default

*slams head against keyboard* We've heard ample reasons as to why there is a lack of Warrior callers. Can we all just stop now?
Sephir Demange is offline   Reply With Quote
Old Dec 06, 2005, 04:53 PM // 16:53   #39
Ascalonian Squire
 
Join Date: Aug 2005
Profession: W/
Default

i am a warrior by choice and have been ever since release

and yes, i find myself calling on a regular basis

so just a few points i noticed while reading through this:

- There is no superior spike builds: Ranger-, Necro-, Earth-, Air-, Fire- and Rainbow-Spikes have been played sucessfully, even SoJ-"Spikes"

- There is no superior role/class the caller should or even must play: While casters tend to have more time to analyse opposing builds and team tactics, being up front in the heart of the battle enables you to gain spontaneous insights on who to hit on next. Both have their own pros & cons...

- Most important - IMHO - is discipline, respect and focus: panic, chaos and in-fight discussions are your worst enemy. Respect calls, discipline your emotions and focus on the team strategy! There is enough time to discuss after the "gg"

So, maybe it would help improve the current situation if people respected those willing to take responsibilty.

Personally i do not mind being called a noob anymore - cos after having called victories against [Uni] in tombs i know i am not - but would still like to stress, that building confidence is generally a lot more productive/successful than endless blameing others for own shortcomings.

Of course being in a PvP-Guild helps building confidence ;-)

GL & HF always
Ghost Cat is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
call of protection/call of haste audioaxes The Campfire 5 Nov 25, 2005 11:07 PM // 23:07
Skill Ideas For Warriors, some great ideas must read for warriors, very exciting Brother Mhenlo The Campfire 22 Aug 13, 2005 04:58 PM // 16:58
FoW shardage lack? Ander Deathblade Questions & Answers 9 Jul 29, 2005 08:18 AM // 08:18
Lack of fun playing again internopsp The Riverside Inn 3 Jun 19, 2005 12:02 AM // 00:02


All times are GMT. The time now is 01:11 AM // 01:11.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("